Kerosene is Hiring a CG Crowds Artist

July 17, 2020

 

POSITION : CG Crowds Technical Artist

 

RESPONSIBILIES

•    Creating crowd simulation to compose realistic movements of crowds using 3D software
•    Editing 3D animations for assets, mainly, but not limited to, character models and rigs
•    Works with the Animation Supervisor to determine the best possible technical and creative approaches.
•    Authors environments in preparation for crowd simulation
•    Creates initial layout of crowd agents

•    Ability to develop new workflow to enhance and build on the crowd pipeline.
•    Adheres to timeliness in meeting milestones and quality assurance.
•    Collaborates with creative staff to ensure crowd feasibility within the confines of schedule and budget.
•    Creatively enhances material to achieve set standards of performance and complexity.
•    Interprets and implements notes and feedback from creative team and clients
•    Additional 3D pipeline skills will be utilized where applicable.

•    Uphold the core values of Kerosene, respecting our teams diversity, safety and integrity

 

 

QUALIFICATIONS

•    Expertise in Maya and CG Crowd production methodology. (Golaem or equivalent)
•    Prior experience as a Crowd artist (3+ years of production experience is preferred).
•    Ability to rig base crowd models for 3D animation cycles.
•    Experience working with crowd kits to create procedural variation in agents.
•    Experience with motion capture data, solving and cleaning mocap data, and creating animation cycles.
•    Knowledge of Redshift and/or Unreal rendering software is an asset.

•    Efficient and detail oriented with in-depth knowledge of the animation process.
•    Communicate creative or technical concerns and ideas clearly and concisely.

•    Organized and able to work in a time sensitive team based environment.

 

Please apply with your resume and reel to studio@kerosenevfx.com.

 

 

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